Patch 05-15-2025
This patch focuses on laning balance and mid-game transitions. We see a number of heroes dominating early stages too heavily, and some items not finding their niche. Below is the full list of changes.
Heroes
Abrams
Abrams isn’t durable enough in lane for a melee hero. We’re increasing his base survivability.
| Parameter | Before | After |
|---|---|---|
| Base Health | 600 | 625 |
| HP Regen/sec | 2.0 | 2.4 |
Shoulder Bash
- Cooldown: 16s → 14s
- Wall collision damage: 100 → 120
Infernal Resilience
- Activation threshold: 30% HP → 35% HP
Infernus
Infernus dominates lane too safely with the Catalyst + Flame Dash combo. We’re reducing his pressure.
Catalyst
- Base damage: 75 → 65
- Burn duration: 5s → 4.5s
Flame Dash
- Travel distance reduced by 10%
- Animation time increased by 0.1s
Haze
Haze has too high a win rate in high-MMR games. We’re making targeted nerfs to her ultimate.
Bullet Dance
- Damage per shot: 30 → 27
- Duration: 4s → 3.5s
We continue to monitor Haze. If these changes aren’t enough, we’ll revisit her in the next patch.
Warden
Warden is barely picked. We’re giving him more utility through Binding Word.
Binding Word
- Capture radius: 250 → 300
- If the enemy is held for the full duration, now applies a 30% slow for 2s after it ends
Alchemical Flask
- Area of effect: 350 → 375
Items
Weapon
- Crit chance: 20% → 25%
- Cost: 6300 → 6100
Vitality
- Total healing: 350 → 380
- Cooldown: 40s → 35s
Spirit
- Cooldown: 7s → 9s
- Max stacks: 6 → 5, damage per stack: 5% → 6%
Flex
- Jump height increased by 15%
- Invulnerability duration: 1.5s → 1.75s
General Changes
- Creep corpses no longer block shots 0.5s after death
- Passive soul income: 85/min → 90/min
- Zip lines between bases are now 8% faster in the first 10 minutes of a match
- Fixed a bug where Rejuvenator did not restore health in the Urn zone