Abrams
brawlerSkills
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Performance
Current patchCounters
Hardest matchupsSynergies
Best teammatesUniversally Effective
Popular items that work especially well against this heroToggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
Grants Fire Rate and Spirit Resistance but Silences you and disables stamina usage and regeneration.
Increases the duration of your abilities and items.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
While you are below 50% health, you gain stat bonuses.
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health.
Can be self cast.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
Situational Counters
Items picked specifically against this heroRemoves the Move Speed penalty while shooting.
Gain bonus Move Speed and Slow Resistance.
Your bullets build up a Movement Slow on enemies.
Reduces the duration of all negative effects applied to you.
Provides Bullet Resist to nearby friendly units.
Provides move speed and fire rate to you and nearby allies. Minions get double value.
Your Weapon Damage increases as you take sustained damage.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
Teleport straight ahead, gaining Bullet Resist.
Whenever you score an assist or kill, gain extra health, sprint, ability range and passive soul generation. This effect stacks and persists through death.
Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.
Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
Periodically deals spirit damage to the closest two enemies nearby.
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.
Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Gain Spirit Lifesteal and Spirit Power.
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Reset the cooldown of all your abilities and restore all your charges.
Release an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits. Targets take increased damage while frozen.
Trap Picks
Bought often against this hero but statistically don't helpOn a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.
Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.
Situational counters are items bought disproportionately often against this hero. Universally effective items are popular picks that show a statistically significant win rate advantage in these matchups.
Popular Items
Your next bullet will heal you based on what target you hit.
Deal additional Weapon Damage when in close range to your target.
Your next headshot against an enemy Hero deals bonus weapon damage.
Your next Melee attack heals you.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
When you perform a Light or Heavy Melee attack against a hero, deal extra
spirit damage with the attack and reduce the target's Spirit Resist.
Cooldown is 2x longer for Light Melee hits.
Imbue an ability to increase its range and effect radius.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Target an enemy to reduce their Fire Rate and Bullet Resistance.
Hatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 100 Souls accrued when hatched.
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Your next Heavy Melee attack against an enemy deals increased damage.
Your next bullet deals bonus spirit damage.
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced
bullet resist, and are revealed through walls.
Removes the Move Speed penalty while shooting.
Gain bonus Move Speed and Slow Resistance.
Your bullets build up a Movement Slow on enemies.
Landing a Headshot on Heroes reduces their Bullet Resist.
Your attacks have additional Weapon Damage against enemies above 50% health.
Increases the effectiveness of your healing.
While you are above 65% health, gain weapon damage and bonus fire rate.
Reduces the effect of enemy Move Speed penalties.
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
Your spirit damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
Reduces the duration of all negative effects applied to you.
Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
Reduces Bullet Resist on enemies when you deal spirit damage.
When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
Imbue an ability to increase its Duration.
Release an expanding ice blast that deals spirit damage and Slows targets it hits.
When an enemy takes
spirit damage, they have their
spirit resist reduced.
Imbue an ability to reduce its Cooldown.
When the target takes spirit damage, they have their Move Speed reduced.
When you deal spirit damage to enemies, you also reduce their Fire Rate.
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
Your bullets build up a Movement Slow on enemies.
Your Weapon Damage increases as you take sustained damage.
When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
When below 50% health, gain additional Spirit Resist.
Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.
This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
Teleport straight ahead, gaining Bullet Resist.
When below 50% health, gain additional Bullet Resist.
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
Cannot be used while Stunned or Slept.
Become immune to bullets.
After not taking damage for a period, gain health regen.
When you are above 75% health, you have bonus Move Speed.
Allows an additional use of Air Jump or Air Dash before landing.
Whenever you score an assist or kill, gain extra health, sprint, ability range and passive soul generation. This effect stacks and persists through death.
Increases the duration of your abilities and items.
Periodically deals spirit damage to the closest two enemies nearby.
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra
spirit damage and steals Spirit Resist and Spirit Power.
Effects are reduced to 70% for Light Melee hits.
Increases the range and effect radius of your abilities and items.
Reduces the Cooldown of your abilities.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Apply a Stun after 2s. Stun duration is increased against airborne targets.
Increases the target's gravity for the duration of the stun.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Heal and gain bonus Movement Speed for a short duration when you cast an ability.
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.
Silence does not interrupt channeling abilities.
Disarms enemy target and reduces their Bullet Resist.
Your next Heavy Melee attack against an enemy deals increased damage.
Your
melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
While you are below 50% health, you gain stat bonuses.
Landing a Headshot on Heroes will reduce their Bullet and Spirit Resist and applies Healing Reduction.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Gain bonus Fire Rate, Spirit Power and Ability Duration by charging up when shooting enemy heroes.
Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Enemies that shoot you have their Fire Rate slowed.
Applying
heal to yourself or an ally grants the target
bonus fire rate and
bonus move speed.
Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
The next instance of high spirit damage you take is significantly reduced.
Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.
Grow larger in size, gaining
bullet resist,
spirit resist, and
melee damage.
Nearby enemies suffer from
slow and have reduced dash speed.
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Gain Spirit Lifesteal and Spirit Power.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Reset the cooldown of the imbued non-ultimate ability.
Reduces the Cooldown of your abilities and items.
Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health.
Can be self cast.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Release an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits. Targets take increased damage while frozen.
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex.
Alt Cast to Target Unit Directly.