Mina
marksmanSkills
Performance
Current patchCounters
Hardest matchupsSynergies
Best teammatesUniversally Effective
Popular items that work especially well against this hero
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
Gain bonus Fire Rate, Spirit Power and Ability Duration by charging up when shooting enemy heroes.
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health.
Can be self cast.
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.
Situational Counters
Items picked specifically against this heroWhile reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
Landing a Headshot on Heroes reduces their Bullet Resist.
Your bullets build up a Movement Slow on enemies.
Increases Weapon Damage as you continuously fire your weapon.
Make your weapon fire multishot.
Hitting more than one Hero per attack will grant a stacking weapon damage bonus.
Targets can only be hit once per multishot.
When the target takes spirit damage, they have their Move Speed reduced.
Provides Bullet Resist to nearby friendly units.
Provides move speed and fire rate to you and nearby allies. Minions get double value.
Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Grants Fire Rate and Spirit Resistance but Silences you and disables stamina usage and regeneration.
Heal yourself and nearby allies.
After not taking damage for a period, gain health regen.
When you are above 75% health, you have bonus Move Speed.
Increases the range and effect radius of your abilities and items.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
While you are below 50% health, you gain stat bonuses.
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
Landing a Headshot on Heroes will reduce their Bullet and Spirit Resist and applies Healing Reduction.
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.
Applying
heal to yourself or an ally grants the target
bonus fire rate and
bonus move speed.
Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
This effect can only trigger once per target per ultimate.
Mystic Slow effects
Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex.
Alt Cast to Target Unit Directly.
Trap Picks
Bought often against this hero but statistically don't helpGain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
Deal additional Weapon Damage when beyond a minimum distance from your target.
Situational counters are items bought disproportionately often against this hero. Universally effective items are popular picks that show a statistically significant win rate advantage in these matchups.
Popular Items
Your next bullet will heal you based on what target you hit.
Your next headshot against an enemy Hero deals bonus weapon damage.
Deal additional Weapon Damage when in close range to your target.
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Your next Melee attack heals you.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
Imbue an ability to increase its range and effect radius.
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Target an enemy to reduce their Fire Rate and Bullet Resistance.
Hatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 100 Souls accrued when hatched.
When you perform a Light or Heavy Melee attack against a hero, deal extra
spirit damage with the attack and reduce the target's Spirit Resist.
Cooldown is 2x longer for Light Melee hits.
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Your next bullet deals bonus spirit damage.
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
Landing a Headshot on Heroes reduces their Bullet Resist.
While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
Your bullets build up a Movement Slow on enemies.
Removes the Move Speed penalty while shooting.
Gain bonus Move Speed and Slow Resistance.
Your attacks have additional Weapon Damage against enemies above 50% health.
Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.
Your spirit damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
Reduces the duration of all negative effects applied to you.
Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
When an enemy uses an ability within 35mm range from you, store one Restoration Stack.
Consume all stacks to heal yourself and replenish up to 4 stamina based on how many stacks you have.
Reduces the effect of enemy Move Speed penalties.
Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.
Release an expanding ice blast that deals spirit damage and Slows targets it hits.
Imbue an ability to reduce its Cooldown.
Target an enemy to reduce their Spirit Resist and Spirit Power.
When an enemy takes
spirit damage, they have their
spirit resist reduced.
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
When the target takes spirit damage, they have their Move Speed reduced.
When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.
When you deal spirit damage to enemies, you also reduce their Fire Rate.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
Landing headshots against the target reduces their Spirit Resist further.
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.
Your bullets build up a Movement Slow on enemies.
Deal additional Weapon Damage when beyond a minimum distance from your target.
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
Allows an additional use of Air Jump or Air Dash before landing.
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
Cannot be used while Stunned or Slept.
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
When below 50% health, gain additional Spirit Resist.
Become immune to bullets.
After not taking damage for a period, gain health regen.
When you are above 75% health, you have bonus Move Speed.
Whenever you score an assist or kill, gain extra health, sprint, ability range and passive soul generation. This effect stacks and persists through death.
When below 50% health, gain additional Bullet Resist.
Heal yourself and nearby allies.
Teleport straight ahead, gaining Bullet Resist.
Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
Reduces the Cooldown of your abilities.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Increases the range and effect radius of your abilities and items.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Heal and gain bonus Movement Speed for a short duration when you cast an ability.
Apply a Stun after 2s. Stun duration is increased against airborne targets.
Increases the target's gravity for the duration of the stun.
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.
Silence does not interrupt channeling abilities.
Disarms enemy target and reduces their Bullet Resist.
Increases the duration of your abilities and items.
Periodically deals spirit damage to the closest two enemies nearby.
Gain bonus Fire Rate, Spirit Power and Ability Duration by charging up when shooting enemy heroes.
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Landing a Headshot on Heroes will reduce their Bullet and Spirit Resist and applies Healing Reduction.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
The next instance of high spirit damage you take is significantly reduced.
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
When you would take lethal damage, instead become temporarily death immune and remove all non-stun debuffs.
While death immune, you deal reduced damage and have reduced healing.
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Gain Spirit Lifesteal and Spirit Power.
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Enemies that shoot you have their Fire Rate slowed.
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
Reduces the Cooldown of your abilities and items.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.
Release an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits. Targets take increased damage while frozen.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.
Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.
This effect can only trigger once per target per ultimate.
Mystic Slow effects
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.

