Viscous
mysticSkills
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Performance
Current patchCounters
Hardest matchupsSynergies
Best teammatesUniversally Effective
Popular items that work especially well against this heroLanding a Headshot on Heroes reduces their Bullet Resist.
Grants Fire Rate and Spirit Resistance but Silences you and disables stamina usage and regeneration.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
While you are below 50% health, you gain stat bonuses.
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.
Situational Counters
Items picked specifically against this heroHatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 100 Souls accrued when hatched.
Removes the Move Speed penalty while shooting.
Gain bonus Move Speed and Slow Resistance.
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced
bullet resist, and are revealed through walls.
Reduces the effect of enemy Move Speed penalties.
Increases the effectiveness of your healing.
Imbue an ability to increase its Duration.
When the target takes spirit damage, they have their Move Speed reduced.
When you deal spirit damage to enemies, you also reduce their Fire Rate.
Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
Provides Bullet Resist to nearby friendly units.
Provides move speed and fire rate to you and nearby allies. Minions get double value.
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
Throw a flask that explodes on contact, creating an area that does increasing
spirit damage per second and reduces enemy Bullet Resist.
50% less effective vs non-heroes.
Teleport straight ahead, gaining Bullet Resist.
Heal yourself and nearby allies.
After not taking damage for a period, gain health regen.
When you are above 75% health, you have bonus Move Speed.
Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
Increases the duration of your abilities and items.
Periodically deals spirit damage to the closest two enemies nearby.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Heal and gain bonus Movement Speed for a short duration when you cast an ability.
When you would take lethal damage, instead become temporarily death immune and remove all non-stun debuffs.
While death immune, you deal reduced damage and have reduced healing.
Applying
heal to yourself or an ally grants the target
bonus fire rate and
bonus move speed.
Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Gain Spirit Lifesteal and Spirit Power.
Enemies that shoot you have their Fire Rate slowed.
Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health.
Can be self cast.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
This effect can only trigger once per target per ultimate.
Mystic Slow effects
Trap Picks
Bought often against this hero but statistically don't helpOn a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Situational counters are items bought disproportionately often against this hero. Universally effective items are popular picks that show a statistically significant win rate advantage in these matchups.
Popular Items
Deal additional Weapon Damage when in close range to your target.
Your next headshot against an enemy Hero deals bonus weapon damage.
Your next bullet will heal you based on what target you hit.
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
Your next Melee attack heals you.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Imbue an ability to increase its range and effect radius.
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
When you perform a Light or Heavy Melee attack against a hero, deal extra
spirit damage with the attack and reduce the target's Spirit Resist.
Cooldown is 2x longer for Light Melee hits.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Target an enemy to reduce their Fire Rate and Bullet Resistance.
Hatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 100 Souls accrued when hatched.
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
Your next Heavy Melee attack against an enemy deals increased damage.
Your next bullet deals bonus spirit damage.
Your attacks have additional Weapon Damage against enemies above 50% health.
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Your bullets build up a Movement Slow on enemies.
Removes the Move Speed penalty while shooting.
Gain bonus Move Speed and Slow Resistance.
Increases Weapon Damage as you continuously fire your weapon.
While you are above 65% health, gain weapon damage and bonus fire rate.
Reduces the effect of enemy Move Speed penalties.
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
Increases the effectiveness of your healing.
Your spirit damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
Provide the target with a Barrier and temporary Move Speed.
Can be self-cast.
Cooldown is reduced by half when cast on someone else.
Reduces the duration of all negative effects applied to you.
Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.
When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.
Reduces Bullet Resist on enemies when you deal spirit damage.
Imbue an ability to reduce its Cooldown.
Release an expanding ice blast that deals spirit damage and Slows targets it hits.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.
Imbue an ability to increase its Duration.
When an enemy takes
spirit damage, they have their
spirit resist reduced.
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
When the target takes spirit damage, they have their Move Speed reduced.
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
Your bullets build up a Movement Slow on enemies.
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.
This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
When below 50% health, gain additional Spirit Resist.
Teleport straight ahead, gaining Bullet Resist.
Allows an additional use of Air Jump or Air Dash before landing.
Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
When below 50% health, gain additional Bullet Resist.
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
Whenever you score an assist or kill, gain extra health, sprint, ability range and passive soul generation. This effect stacks and persists through death.
Become immune to bullets.
After not taking damage for a period, gain health regen.
When you are above 75% health, you have bonus Move Speed.
Increases the range and effect radius of your abilities and items.
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra
spirit damage and steals Spirit Resist and Spirit Power.
Effects are reduced to 70% for Light Melee hits.
Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
Reduces the Cooldown of your abilities.
Increases the duration of your abilities and items.
Periodically deals spirit damage to the closest two enemies nearby.
Apply a Stun after 2s. Stun duration is increased against airborne targets.
Increases the target's gravity for the duration of the stun.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Disarms enemy target and reduces their Bullet Resist.
Your next Heavy Melee attack against an enemy deals increased damage.
Your
melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
Landing a Headshot on Heroes will reduce their Bullet and Spirit Resist and applies Healing Reduction.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.
While you are below 50% health, you gain stat bonuses.
Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Gain bonus Fire Rate, Spirit Power and Ability Duration by charging up when shooting enemy heroes.
Enemies that shoot you have their Fire Rate slowed.
Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.
Grow larger in size, gaining
bullet resist,
spirit resist, and
melee damage.
Nearby enemies suffer from
slow and have reduced dash speed.
The next instance of high spirit damage you take is significantly reduced.
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
Applying
heal to yourself or an ally grants the target
bonus fire rate and
bonus move speed.
Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Reduces the Cooldown of your abilities and items.
Reset the cooldown of the imbued non-ultimate ability.
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.
Release an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits. Targets take increased damage while frozen.
Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health.
Can be self cast.