Vyper
assassinSkills
With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.
Performance
Current patchCounters
Hardest matchupsSynergies
Best teammatesUniversally Effective
Popular items that work especially well against this heroYour bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
While you are below 50% health, you gain stat bonuses.
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health.
Can be self cast.
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Situational Counters
Items picked specifically against this heroWhile reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
Your bullets build up a Movement Slow on enemies.
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
When the target takes spirit damage, they have their Move Speed reduced.
When you deal spirit damage to enemies, you also reduce their Fire Rate.
Provides Bullet Resist to nearby friendly units.
Provides move speed and fire rate to you and nearby allies. Minions get double value.
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
Grants Fire Rate and Spirit Resistance but Silences you and disables stamina usage and regeneration.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Your next Heavy Melee attack against an enemy deals increased damage.
Your
melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
Enemies that shoot you have their Fire Rate slowed.
Trap Picks
Bought often against this hero but statistically don't helpTarget an enemy to reduce their Fire Rate and Bullet Resistance.
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame.
Become immune to bullets.
When below 50% health, gain additional Bullet Resist.
Disarms enemy target and reduces their Bullet Resist.
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Situational counters are items bought disproportionately often against this hero. Universally effective items are popular picks that show a statistically significant win rate advantage in these matchups.
Popular Items
Deal additional Weapon Damage when in close range to your target.
Your next bullet will heal you based on what target you hit.
Your next headshot against an enemy Hero deals bonus weapon damage.
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Your next Melee attack heals you.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
Target an enemy to reduce their Fire Rate and Bullet Resistance.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Hatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 100 Souls accrued when hatched.
Imbue an ability to increase its range and effect radius.
When you perform a Light or Heavy Melee attack against a hero, deal extra
spirit damage with the attack and reduce the target's Spirit Resist.
Cooldown is 2x longer for Light Melee hits.
Your attacks have additional Weapon Damage against enemies above 50% health.
Make your weapon fire multishot.
Hitting more than one Hero per attack will grant a stacking weapon damage bonus.
Targets can only be hit once per multishot.
Increases Weapon Damage as you continuously fire your weapon.
Removes the Move Speed penalty while shooting.
Gain bonus Move Speed and Slow Resistance.
While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Your bullets build up a Movement Slow on enemies.
Landing a Headshot on Heroes reduces their Bullet Resist.
Reduces the effect of enemy Move Speed penalties.
While you are above 65% health, gain weapon damage and bonus fire rate.
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.
Your spirit damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
Reduces the duration of all negative effects applied to you.
Increases the effectiveness of your healing.
Reduces Bullet Resist on enemies when you deal spirit damage.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
Release an expanding ice blast that deals spirit damage and Slows targets it hits.
When an enemy takes
spirit damage, they have their
spirit resist reduced.
When the target takes spirit damage, they have their Move Speed reduced.
Imbue an ability to increase its Duration.
Target an enemy to reduce their Spirit Resist and Spirit Power.
Imbue an ability to reduce its Cooldown.
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
Your bullets build up a Movement Slow on enemies.
When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
Your Weapon Damage increases as you take sustained damage.
Allows an additional use of Air Jump or Air Dash before landing.
When below 50% health, gain additional Spirit Resist.
After not taking damage for a period, gain health regen.
When you are above 75% health, you have bonus Move Speed.
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
Cannot be used while Stunned or Slept.
When below 50% health, gain additional Bullet Resist.
Become immune to bullets.
Whenever you score an assist or kill, gain extra health, sprint, ability range and passive soul generation. This effect stacks and persists through death.
Grants Fire Rate and Spirit Resistance but Silences you and disables stamina usage and regeneration.
Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.
Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Apply a Stun after 2s. Stun duration is increased against airborne targets.
Increases the target's gravity for the duration of the stun.
Increases the duration of your abilities and items.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Heal and gain bonus Movement Speed for a short duration when you cast an ability.
Disarms enemy target and reduces their Bullet Resist.
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.
Silence does not interrupt channeling abilities.
Reduces the Cooldown of your abilities.
Increases the range and effect radius of your abilities and items.
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Gain bonus Fire Rate, Spirit Power and Ability Duration by charging up when shooting enemy heroes.
Landing a Headshot on Heroes will reduce their Bullet and Spirit Resist and applies Healing Reduction.
While you are below 50% health, you gain stat bonuses.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
Enemies that shoot you have their Fire Rate slowed.
The next instance of high spirit damage you take is significantly reduced.
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Grow larger in size, gaining
bullet resist,
spirit resist, and
melee damage.
Nearby enemies suffer from
slow and have reduced dash speed.
Applying
heal to yourself or an ally grants the target
bonus fire rate and
bonus move speed.
Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Reduces the Cooldown of your abilities and items.
Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
This effect can only trigger once per target per ultimate.
Mystic Slow effects
Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex.
Alt Cast to Target Unit Directly.