Mo & Krill
brawlerSkills
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
Performance
Current patchCounters
Hardest matchupsSynergies
Best teammatesUniversally Effective
Popular items that work especially well against this heroLanding a Headshot on Heroes reduces their Bullet Resist.
Grants Fire Rate and Spirit Resistance but Silences you and disables stamina usage and regeneration.
Increases the duration of your abilities and items.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
While you are below 50% health, you gain stat bonuses.
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health.
Can be self cast.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
Situational Counters
Items picked specifically against this heroImbue an ability to increase its range and effect radius.
Hatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 100 Souls accrued when hatched.
Your bullets build up a Movement Slow on enemies.
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced
bullet resist, and are revealed through walls.
Reduces the duration of all negative effects applied to you.
Increases the effectiveness of your healing.
When the target takes spirit damage, they have their Move Speed reduced.
Reduces Bullet Resist on enemies when you deal spirit damage.
When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
Provides Bullet Resist to nearby friendly units.
Provides move speed and fire rate to you and nearby allies. Minions get double value.
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
Your bullets build up a Movement Slow on enemies.
Heal yourself and nearby allies.
Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
Increases the range and effect radius of your abilities and items.
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra
spirit damage and steals Spirit Resist and Spirit Power.
Effects are reduced to 70% for Light Melee hits.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.
Your next Heavy Melee attack against an enemy deals increased damage.
Your
melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
Grow larger in size, gaining
bullet resist,
spirit resist, and
melee damage.
Nearby enemies suffer from
slow and have reduced dash speed.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Applying
heal to yourself or an ally grants the target
bonus fire rate and
bonus move speed.
Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Gain Spirit Lifesteal and Spirit Power.
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.
This effect can only trigger once per target per ultimate.
Mystic Slow effects
Reset the cooldown of all your abilities and restore all your charges.
Reset the cooldown of the imbued non-ultimate ability.
Trap Picks
Bought often against this hero but statistically don't helpTarget an enemy to reduce their Fire Rate and Bullet Resistance.
Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.
Provide the target with a Barrier and temporary Move Speed.
Can be self-cast.
Cooldown is reduced by half when cast on someone else.
Become immune to bullets.
Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.
Disarms enemy target and reduces their Bullet Resist.
Apply a Stun after 2s. Stun duration is increased against airborne targets.
Increases the target's gravity for the duration of the stun.
Situational counters are items bought disproportionately often against this hero. Universally effective items are popular picks that show a statistically significant win rate advantage in these matchups.
Popular Items
Deal additional Weapon Damage when in close range to your target.
Your next bullet will heal you based on what target you hit.
Your next headshot against an enemy Hero deals bonus weapon damage.
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
Your next Melee attack heals you.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
Imbue an ability to increase its range and effect radius.
Target an enemy to reduce their Fire Rate and Bullet Resistance.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
When you perform a Light or Heavy Melee attack against a hero, deal extra
spirit damage with the attack and reduce the target's Spirit Resist.
Cooldown is 2x longer for Light Melee hits.
Hatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 100 Souls accrued when hatched.
Removes the Move Speed penalty while shooting.
Gain bonus Move Speed and Slow Resistance.
Your next Heavy Melee attack against an enemy deals increased damage.
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced
bullet resist, and are revealed through walls.
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Your bullets build up a Movement Slow on enemies.
Increases Weapon Damage as you continuously fire your weapon.
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
Your next bullet deals bonus spirit damage.
Reduces the effect of enemy Move Speed penalties.
Your spirit damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
Increases the effectiveness of your healing.
Reduces the duration of all negative effects applied to you.
Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.
Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
While you are above 65% health, gain weapon damage and bonus fire rate.
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.
Release an expanding ice blast that deals spirit damage and Slows targets it hits.
When an enemy takes
spirit damage, they have their
spirit resist reduced.
Imbue an ability to increase its Duration.
Imbue an ability to reduce its Cooldown.
When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
When you deal spirit damage to enemies, you also reduce their Fire Rate.
When the target takes spirit damage, they have their Move Speed reduced.
Throw a flask that explodes on contact, creating an area that does increasing
spirit damage per second and reduces enemy Bullet Resist.
50% less effective vs non-heroes.
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
Landing headshots against the target reduces their Spirit Resist further.
Your Weapon Damage increases as you take sustained damage.
Provides Bullet Resist to nearby friendly units.
Provides move speed and fire rate to you and nearby allies. Minions get double value.
Your bullets build up a Movement Slow on enemies.
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
When below 50% health, gain additional Spirit Resist.
Teleport straight ahead, gaining Bullet Resist.
Whenever you score an assist or kill, gain extra health, sprint, ability range and passive soul generation. This effect stacks and persists through death.
When below 50% health, gain additional Bullet Resist.
After not taking damage for a period, gain health regen.
When you are above 75% health, you have bonus Move Speed.
Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
Cannot be used while Stunned or Slept.
Become immune to bullets.
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
Allows an additional use of Air Jump or Air Dash before landing.
Periodically deals spirit damage to the closest two enemies nearby.
Increases the duration of your abilities and items.
Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
Reduces the Cooldown of your abilities.
Increases the range and effect radius of your abilities and items.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Heal and gain bonus Movement Speed for a short duration when you cast an ability.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Apply a Stun after 2s. Stun duration is increased against airborne targets.
Increases the target's gravity for the duration of the stun.
Disarms enemy target and reduces their Bullet Resist.
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.
Silence does not interrupt channeling abilities.
While you are below 50% health, you gain stat bonuses.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
Your next Heavy Melee attack against an enemy deals increased damage.
Your
melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
Gain bonus Fire Rate, Spirit Power and Ability Duration by charging up when shooting enemy heroes.
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
Landing a Headshot on Heroes will reduce their Bullet and Spirit Resist and applies Healing Reduction.
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.
Enemies that shoot you have their Fire Rate slowed.
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.
The next instance of high spirit damage you take is significantly reduced.
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
When you would take lethal damage, instead become temporarily death immune and remove all non-stun debuffs.
While death immune, you deal reduced damage and have reduced healing.
Grow larger in size, gaining
bullet resist,
spirit resist, and
melee damage.
Nearby enemies suffer from
slow and have reduced dash speed.
Reduces the Cooldown of your abilities and items.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Release an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits. Targets take increased damage while frozen.
Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health.
Can be self cast.
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
Reset the cooldown of all your abilities and restore all your charges.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.