Mirage
assassinSkills
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Performance
Current patchCounters
Hardest matchupsSynergies
Best teammatesUniversally Effective
Popular items that work especially well against this heroYour bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
While you are below 50% health, you gain stat bonuses.
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health.
Can be self cast.
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
Situational Counters
Items picked specifically against this heroHatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 100 Souls accrued when hatched.
Imbue an ability to increase its range and effect radius.
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced
bullet resist, and are revealed through walls.
Your bullets build up a Movement Slow on enemies.
Reduces the duration of all negative effects applied to you.
Imbue an ability to increase its Duration.
When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
Provides Bullet Resist to nearby friendly units.
Provides move speed and fire rate to you and nearby allies. Minions get double value.
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
Your bullets build up a Movement Slow on enemies.
Grants Fire Rate and Spirit Resistance but Silences you and disables stamina usage and regeneration.
Teleport straight ahead, gaining Bullet Resist.
Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
After not taking damage for a period, gain health regen.
When you are above 75% health, you have bonus Move Speed.
Increases the duration of your abilities and items.
Increases the range and effect radius of your abilities and items.
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.
Grow larger in size, gaining
bullet resist,
spirit resist, and
melee damage.
Nearby enemies suffer from
slow and have reduced dash speed.
When you would take lethal damage, instead become temporarily death immune and remove all non-stun debuffs.
While death immune, you deal reduced damage and have reduced healing.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
Reset the cooldown of all your abilities and restore all your charges.
Reset the cooldown of the imbued non-ultimate ability.
Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex.
Alt Cast to Target Unit Directly.
Trap Picks
Bought often against this hero but statistically don't helpPurge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
Cannot be used while Stunned or Slept.
Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.
Silence does not interrupt channeling abilities.
Situational counters are items bought disproportionately often against this hero. Universally effective items are popular picks that show a statistically significant win rate advantage in these matchups.
Popular Items
Your next headshot against an enemy Hero deals bonus weapon damage.
Your next bullet will heal you based on what target you hit.
Deal additional Weapon Damage when in close range to your target.
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Your next Melee attack heals you.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
Hatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 100 Souls accrued when hatched.
Target an enemy to reduce their Fire Rate and Bullet Resistance.
Imbue an ability to increase its range and effect radius.
When you perform a Light or Heavy Melee attack against a hero, deal extra
spirit damage with the attack and reduce the target's Spirit Resist.
Cooldown is 2x longer for Light Melee hits.
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
Your attacks have additional Weapon Damage against enemies above 50% health.
While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
Your next bullet deals bonus spirit damage.
Removes the Move Speed penalty while shooting.
Gain bonus Move Speed and Slow Resistance.
Your bullets build up a Movement Slow on enemies.
Reduces the effect of enemy Move Speed penalties.
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
Your spirit damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
While you are above 65% health, gain weapon damage and bonus fire rate.
Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.
Reduces the duration of all negative effects applied to you.
Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
Increases the effectiveness of your healing.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.
Imbue an ability to reduce its Cooldown.
When an enemy takes
spirit damage, they have their
spirit resist reduced.
When you deal spirit damage to enemies, you also reduce their Fire Rate.
When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.
Imbue an ability to increase its Duration.
Reduces Bullet Resist on enemies when you deal spirit damage.
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
Release an expanding ice blast that deals spirit damage and Slows targets it hits.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
Landing headshots against the target reduces their Spirit Resist further.
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
Deal additional Weapon Damage when beyond a minimum distance from your target.
Your bullets build up a Movement Slow on enemies.
When below 50% health, gain additional Spirit Resist.
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
Cannot be used while Stunned or Slept.
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
Allows an additional use of Air Jump or Air Dash before landing.
Become immune to bullets.
After not taking damage for a period, gain health regen.
When you are above 75% health, you have bonus Move Speed.
When below 50% health, gain additional Bullet Resist.
Whenever you score an assist or kill, gain extra health, sprint, ability range and passive soul generation. This effect stacks and persists through death.
Teleport straight ahead, gaining Bullet Resist.
Grants Fire Rate and Spirit Resistance but Silences you and disables stamina usage and regeneration.
Reduces the Cooldown of your abilities.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Increases the duration of your abilities and items.
Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Heal and gain bonus Movement Speed for a short duration when you cast an ability.
Apply a Stun after 2s. Stun duration is increased against airborne targets.
Increases the target's gravity for the duration of the stun.
Disarms enemy target and reduces their Bullet Resist.
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.
Silence does not interrupt channeling abilities.
Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Gain bonus Fire Rate, Spirit Power and Ability Duration by charging up when shooting enemy heroes.
Landing a Headshot on Heroes will reduce their Bullet and Spirit Resist and applies Healing Reduction.
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
While you are below 50% health, you gain stat bonuses.
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Enemies that shoot you have their Fire Rate slowed.
The next instance of high spirit damage you take is significantly reduced.
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.
Reduces the Cooldown of your abilities and items.
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Reset the cooldown of the imbued non-ultimate ability.
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.