Ivy
marksmanSkills
Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.
Performance
Current patchCounters
Hardest matchupsSynergies
Best teammatesUniversally Effective
Popular items that work especially well against this heroLanding a Headshot on Heroes reduces their Bullet Resist.
Provides Bullet Resist to nearby friendly units.
Provides move speed and fire rate to you and nearby allies. Minions get double value.
Grants Fire Rate and Spirit Resistance but Silences you and disables stamina usage and regeneration.
Increases the duration of your abilities and items.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
While you are below 50% health, you gain stat bonuses.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health.
Can be self cast.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
Situational Counters
Items picked specifically against this heroDealing significant weapon damage replenishes a charge for each of your charged abilities.
Reduces the duration of all negative effects applied to you.
Imbue an ability to increase its Duration.
When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.
When you deal spirit damage to enemies, you also reduce their Fire Rate.
Imbue an ability to reduce its Cooldown.
Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
Teleport straight ahead, gaining Bullet Resist.
After not taking damage for a period, gain health regen.
When you are above 75% health, you have bonus Move Speed.
Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.
Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
When you would take lethal damage, instead become temporarily death immune and remove all non-stun debuffs.
While death immune, you deal reduced damage and have reduced healing.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
Reset the cooldown of all your abilities and restore all your charges.
Trap Picks
Bought often against this hero but statistically don't helpHatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 100 Souls accrued when hatched.
Situational counters are items bought disproportionately often against this hero. Universally effective items are popular picks that show a statistically significant win rate advantage in these matchups.
Popular Items
Deal additional Weapon Damage when in close range to your target.
Your next headshot against an enemy Hero deals bonus weapon damage.
Your next bullet will heal you based on what target you hit.
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
Your next Melee attack heals you.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Imbue an ability to increase its range and effect radius.
Target an enemy to reduce their Fire Rate and Bullet Resistance.
Hatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 100 Souls accrued when hatched.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
When you perform a Light or Heavy Melee attack against a hero, deal extra
spirit damage with the attack and reduce the target's Spirit Resist.
Cooldown is 2x longer for Light Melee hits.
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced
bullet resist, and are revealed through walls.
While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
Removes the Move Speed penalty while shooting.
Gain bonus Move Speed and Slow Resistance.
Your bullets build up a Movement Slow on enemies.
Increases Weapon Damage as you continuously fire your weapon.
Landing a Headshot on Heroes reduces their Bullet Resist.
Your next Heavy Melee attack against an enemy deals increased damage.
Your spirit damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
Reduces the effect of enemy Move Speed penalties.
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
Increases the effectiveness of your healing.
While you are above 65% health, gain weapon damage and bonus fire rate.
Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.
Provide the target with a Barrier and temporary Move Speed.
Can be self-cast.
Cooldown is reduced by half when cast on someone else.
Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
When the target takes spirit damage, they have their Move Speed reduced.
Reduces Bullet Resist on enemies when you deal spirit damage.
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
When an enemy takes
spirit damage, they have their
spirit resist reduced.
Imbue an ability to increase its Duration.
Imbue an ability to reduce its Cooldown.
When you deal spirit damage to enemies, you also reduce their Fire Rate.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.
When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.
Throw a flask that explodes on contact, creating an area that does increasing
spirit damage per second and reduces enemy Bullet Resist.
50% less effective vs non-heroes.
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Provides Bullet Resist to nearby friendly units.
Provides move speed and fire rate to you and nearby allies. Minions get double value.
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
Your bullets build up a Movement Slow on enemies.
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
Heal yourself and nearby allies.
When below 50% health, gain additional Spirit Resist.
Whenever you score an assist or kill, gain extra health, sprint, ability range and passive soul generation. This effect stacks and persists through death.
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
After not taking damage for a period, gain health regen.
When you are above 75% health, you have bonus Move Speed.
Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.
This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
Allows an additional use of Air Jump or Air Dash before landing.
When below 50% health, gain additional Bullet Resist.
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
Cannot be used while Stunned or Slept.
Increases the range and effect radius of your abilities and items.
Increases the duration of your abilities and items.
Reduces the Cooldown of your abilities.
Apply a Stun after 2s. Stun duration is increased against airborne targets.
Increases the target's gravity for the duration of the stun.
Periodically deals spirit damage to the closest two enemies nearby.
Disarms enemy target and reduces their Bullet Resist.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Heal and gain bonus Movement Speed for a short duration when you cast an ability.
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Landing a Headshot on Heroes will reduce their Bullet and Spirit Resist and applies Healing Reduction.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Your next Heavy Melee attack against an enemy deals increased damage.
Your
melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.
While you are below 50% health, you gain stat bonuses.
Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Applying
heal to yourself or an ally grants the target
bonus fire rate and
bonus move speed.
Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Enemies that shoot you have their Fire Rate slowed.
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
The next instance of high spirit damage you take is significantly reduced.
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
Grow larger in size, gaining
bullet resist,
spirit resist, and
melee damage.
Nearby enemies suffer from
slow and have reduced dash speed.
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex.
Alt Cast to Target Unit Directly.
This effect can only trigger once per target per ultimate.
Mystic Slow effects
Reduces the Cooldown of your abilities and items.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
Reset the cooldown of the imbued non-ultimate ability.
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.