Shiv
brawlerSkills
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Performance
Current patchCounters
Hardest matchupsSynergies
Best teammatesUniversally Effective
Popular items that work especially well against this heroLanding a Headshot on Heroes reduces their Bullet Resist.
Provides Bullet Resist to nearby friendly units.
Provides move speed and fire rate to you and nearby allies. Minions get double value.
Grants Fire Rate and Spirit Resistance but Silences you and disables stamina usage and regeneration.
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
Gain bonus Fire Rate, Spirit Power and Ability Duration by charging up when shooting enemy heroes.
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Applying
heal to yourself or an ally grants the target
bonus fire rate and
bonus move speed.
Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Gain Spirit Lifesteal and Spirit Power.
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
This effect can only trigger once per target per ultimate.
Mystic Slow effects
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.
Situational Counters
Items picked specifically against this heroHatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 100 Souls accrued when hatched.
Your bullets build up a Movement Slow on enemies.
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced
bullet resist, and are revealed through walls.
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
Reduces the effect of enemy Move Speed penalties.
Reduces the duration of all negative effects applied to you.
Imbue an ability to increase its Duration.
When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
Your Weapon Damage increases as you take sustained damage.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
Teleport straight ahead, gaining Bullet Resist.
After not taking damage for a period, gain health regen.
When you are above 75% health, you have bonus Move Speed.
Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.
Increases the duration of your abilities and items.
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra
spirit damage and steals Spirit Resist and Spirit Power.
Effects are reduced to 70% for Light Melee hits.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
While you are below 50% health, you gain stat bonuses.
Landing a Headshot on Heroes will reduce their Bullet and Spirit Resist and applies Healing Reduction.
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health.
Can be self cast.
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
Trap Picks
Bought often against this hero but statistically don't helpPurge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
Cannot be used while Stunned or Slept.
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.
Silence does not interrupt channeling abilities.
Situational counters are items bought disproportionately often against this hero. Universally effective items are popular picks that show a statistically significant win rate advantage in these matchups.
Popular Items
Your next bullet will heal you based on what target you hit.
Deal additional Weapon Damage when in close range to your target.
Your next headshot against an enemy Hero deals bonus weapon damage.
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Your next Melee attack heals you.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
When you perform a Light or Heavy Melee attack against a hero, deal extra
spirit damage with the attack and reduce the target's Spirit Resist.
Cooldown is 2x longer for Light Melee hits.
Imbue an ability to increase its range and effect radius.
Target an enemy to reduce their Fire Rate and Bullet Resistance.
Hatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 100 Souls accrued when hatched.
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Your next bullet deals bonus spirit damage.
Your attacks have additional Weapon Damage against enemies above 50% health.
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
Removes the Move Speed penalty while shooting.
Gain bonus Move Speed and Slow Resistance.
Your next Heavy Melee attack against an enemy deals increased damage.
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced
bullet resist, and are revealed through walls.
Your bullets build up a Movement Slow on enemies.
Your spirit damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
Increases the effectiveness of your healing.
Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.
Reduces the effect of enemy Move Speed penalties.
Reduces the duration of all negative effects applied to you.
When an enemy uses an ability within 35mm range from you, store one Restoration Stack.
Consume all stacks to heal yourself and replenish up to 4 stamina based on how many stacks you have.
While you are above 65% health, gain weapon damage and bonus fire rate.
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
Release an expanding ice blast that deals spirit damage and Slows targets it hits.
When an enemy takes
spirit damage, they have their
spirit resist reduced.
Imbue an ability to reduce its Cooldown.
Imbue an ability to increase its Duration.
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
When you deal spirit damage to enemies, you also reduce their Fire Rate.
When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.
When the target takes spirit damage, they have their Move Speed reduced.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
Your Weapon Damage increases as you take sustained damage.
Your bullets build up a Movement Slow on enemies.
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
Landing headshots against the target reduces their Spirit Resist further.
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
When below 50% health, gain additional Spirit Resist.
Teleport straight ahead, gaining Bullet Resist.
When below 50% health, gain additional Bullet Resist.
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
Cannot be used while Stunned or Slept.
After not taking damage for a period, gain health regen.
When you are above 75% health, you have bonus Move Speed.
Allows an additional use of Air Jump or Air Dash before landing.
Become immune to bullets.
Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.
This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
Whenever you score an assist or kill, gain extra health, sprint, ability range and passive soul generation. This effect stacks and persists through death.
Periodically deals spirit damage to the closest two enemies nearby.
Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Heal and gain bonus Movement Speed for a short duration when you cast an ability.
Increases the duration of your abilities and items.
Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
Reduces the Cooldown of your abilities.
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.
Silence does not interrupt channeling abilities.
Increases the range and effect radius of your abilities and items.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Your next Heavy Melee attack against an enemy deals increased damage.
Your
melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
Landing a Headshot on Heroes will reduce their Bullet and Spirit Resist and applies Healing Reduction.
While you are below 50% health, you gain stat bonuses.
Gain bonus Fire Rate, Spirit Power and Ability Duration by charging up when shooting enemy heroes.
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Gain Spirit Lifesteal and Spirit Power.
Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.
The next instance of high spirit damage you take is significantly reduced.
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Enemies that shoot you have their Fire Rate slowed.
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Grow larger in size, gaining
bullet resist,
spirit resist, and
melee damage.
Nearby enemies suffer from
slow and have reduced dash speed.
Applying
heal to yourself or an ally grants the target
bonus fire rate and
bonus move speed.
Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Reduces the Cooldown of your abilities and items.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Release an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits. Targets take increased damage while frozen.
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.
Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health.
Can be self cast.
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.