Venator
marksmanSkills
Performance
Current patchCounters
Hardest matchupsSynergies
Best teammatesUniversally Effective
Popular items that work especially well against this heroIncreases the duration of your abilities and items.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
While you are below 50% health, you gain stat bonuses.
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health.
Can be self cast.
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
Reset the cooldown of the imbued non-ultimate ability.
Situational Counters
Items picked specifically against this heroLanding a Headshot on Heroes reduces their Bullet Resist.
Removes the Move Speed penalty while shooting.
Gain bonus Move Speed and Slow Resistance.
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced
bullet resist, and are revealed through walls.
Reduces the duration of all negative effects applied to you.
When an enemy takes
spirit damage, they have their
spirit resist reduced.
Reduces Bullet Resist on enemies when you deal spirit damage.
When you deal spirit damage to enemies, you also reduce their Fire Rate.
Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
Provides Bullet Resist to nearby friendly units.
Provides move speed and fire rate to you and nearby allies. Minions get double value.
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Grants Fire Rate and Spirit Resistance but Silences you and disables stamina usage and regeneration.
Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.
Allows an additional use of Air Jump or Air Dash before landing.
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra
spirit damage and steals Spirit Resist and Spirit Power.
Effects are reduced to 70% for Light Melee hits.
Periodically deals spirit damage to the closest two enemies nearby.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Gain bonus Fire Rate, Spirit Power and Ability Duration by charging up when shooting enemy heroes.
Landing a Headshot on Heroes will reduce their Bullet and Spirit Resist and applies Healing Reduction.
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Gain Spirit Lifesteal and Spirit Power.
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.
This effect can only trigger once per target per ultimate.
Mystic Slow effects
Trap Picks
Bought often against this hero but statistically don't helpOn a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame.
Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.
When below 50% health, gain additional Bullet Resist.
Situational counters are items bought disproportionately often against this hero. Universally effective items are popular picks that show a statistically significant win rate advantage in these matchups.
Popular Items
Your next bullet will heal you based on what target you hit.
Deal additional Weapon Damage when in close range to your target.
Your next headshot against an enemy Hero deals bonus weapon damage.
Your next Melee attack heals you.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Imbue an ability to increase its range and effect radius.
When you perform a Light or Heavy Melee attack against a hero, deal extra
spirit damage with the attack and reduce the target's Spirit Resist.
Cooldown is 2x longer for Light Melee hits.
Target an enemy to reduce their Fire Rate and Bullet Resistance.
Hatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 100 Souls accrued when hatched.
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Increases Weapon Damage as you continuously fire your weapon.
Your attacks have additional Weapon Damage against enemies above 50% health.
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
Your next Heavy Melee attack against an enemy deals increased damage.
While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Removes the Move Speed penalty while shooting.
Gain bonus Move Speed and Slow Resistance.
Your bullets build up a Movement Slow on enemies.
While you are above 65% health, gain weapon damage and bonus fire rate.
Reduces the effect of enemy Move Speed penalties.
Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.
Reduces the duration of all negative effects applied to you.
Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
Increases the effectiveness of your healing.
Your spirit damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
Imbue an ability to reduce its Cooldown.
Imbue an ability to increase its Duration.
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.
Reduces Bullet Resist on enemies when you deal spirit damage.
Release an expanding ice blast that deals spirit damage and Slows targets it hits.
When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.
When the target takes spirit damage, they have their Move Speed reduced.
When an enemy takes
spirit damage, they have their
spirit resist reduced.
Your bullets build up a Movement Slow on enemies.
When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Your Weapon Damage increases as you take sustained damage.
When below 50% health, gain additional Spirit Resist.
Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.
This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
Teleport straight ahead, gaining Bullet Resist.
Allows an additional use of Air Jump or Air Dash before landing.
After not taking damage for a period, gain health regen.
When you are above 75% health, you have bonus Move Speed.
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
Cannot be used while Stunned or Slept.
Become immune to bullets.
When below 50% health, gain additional Bullet Resist.
Whenever you score an assist or kill, gain extra health, sprint, ability range and passive soul generation. This effect stacks and persists through death.
Reduces the Cooldown of your abilities.
Increases the range and effect radius of your abilities and items.
Increases the duration of your abilities and items.
Apply a Stun after 2s. Stun duration is increased against airborne targets.
Increases the target's gravity for the duration of the stun.
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra
spirit damage and steals Spirit Resist and Spirit Power.
Effects are reduced to 70% for Light Melee hits.
Disarms enemy target and reduces their Bullet Resist.
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.
Silence does not interrupt channeling abilities.
Periodically deals spirit damage to the closest two enemies nearby.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Your next Heavy Melee attack against an enemy deals increased damage.
Your
melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Landing a Headshot on Heroes will reduce their Bullet and Spirit Resist and applies Healing Reduction.
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
While you are below 50% health, you gain stat bonuses.
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.
Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Enemies that shoot you have their Fire Rate slowed.
The next instance of high spirit damage you take is significantly reduced.
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Grow larger in size, gaining
bullet resist,
spirit resist, and
melee damage.
Nearby enemies suffer from
slow and have reduced dash speed.
Reset the cooldown of the imbued non-ultimate ability.
Reduces the Cooldown of your abilities and items.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
Reset the cooldown of all your abilities and restore all your charges.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.
Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex.
Alt Cast to Target Unit Directly.
Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.
Release an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits. Targets take increased damage while frozen.