Wraith
marksmanSkills
Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.
Performance
Current patchCounters
Hardest matchupsSynergies
Best teammatesUniversally Effective
Popular items that work especially well against this heroToggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
Increases the duration of your abilities and items.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
While you are below 50% health, you gain stat bonuses.
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health.
Can be self cast.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Situational Counters
Items picked specifically against this heroImbue an ability to increase its range and effect radius.
While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
Your bullets build up a Movement Slow on enemies.
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced
bullet resist, and are revealed through walls.
When an enemy takes
spirit damage, they have their
spirit resist reduced.
Imbue an ability to increase its Duration.
When the target takes spirit damage, they have their Move Speed reduced.
When you deal spirit damage to enemies, you also reduce their Fire Rate.
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Your bullets build up a Movement Slow on enemies.
Grants Fire Rate and Spirit Resistance but Silences you and disables stamina usage and regeneration.
After not taking damage for a period, gain health regen.
When you are above 75% health, you have bonus Move Speed.
Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra
spirit damage and steals Spirit Resist and Spirit Power.
Effects are reduced to 70% for Light Melee hits.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.
Reset the cooldown of the imbued non-ultimate ability.
Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex.
Alt Cast to Target Unit Directly.
Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.
Trap Picks
Bought often against this hero but statistically don't helpHatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 100 Souls accrued when hatched.
Target an enemy to reduce their Fire Rate and Bullet Resistance.
Disarms enemy target and reduces their Bullet Resist.
Situational counters are items bought disproportionately often against this hero. Universally effective items are popular picks that show a statistically significant win rate advantage in these matchups.
Popular Items
Your next bullet will heal you based on what target you hit.
Your next headshot against an enemy Hero deals bonus weapon damage.
Deal additional Weapon Damage when in close range to your target.
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Your next Melee attack heals you.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
Target an enemy to reduce their Fire Rate and Bullet Resistance.
Imbue an ability to increase its range and effect radius.
Hatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 100 Souls accrued when hatched.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
When you perform a Light or Heavy Melee attack against a hero, deal extra
spirit damage with the attack and reduce the target's Spirit Resist.
Cooldown is 2x longer for Light Melee hits.
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
Increases Weapon Damage as you continuously fire your weapon.
Removes the Move Speed penalty while shooting.
Gain bonus Move Speed and Slow Resistance.
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
Landing a Headshot on Heroes reduces their Bullet Resist.
While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Your bullets build up a Movement Slow on enemies.
Reduces the effect of enemy Move Speed penalties.
While you are above 65% health, gain weapon damage and bonus fire rate.
Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.
Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame.
Reduces the duration of all negative effects applied to you.
Your spirit damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.
Imbue an ability to reduce its Cooldown.
Reduces Bullet Resist on enemies when you deal spirit damage.
When an enemy takes
spirit damage, they have their
spirit resist reduced.
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
Imbue an ability to increase its Duration.
When you deal spirit damage to enemies, you also reduce their Fire Rate.
When the target takes spirit damage, they have their Move Speed reduced.
Target an enemy to reduce their Spirit Resist and Spirit Power.
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
Landing headshots against the target reduces their Spirit Resist further.
When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.
Your bullets build up a Movement Slow on enemies.
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
Cannot be used while Stunned or Slept.
When below 50% health, gain additional Spirit Resist.
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
After not taking damage for a period, gain health regen.
When you are above 75% health, you have bonus Move Speed.
Allows an additional use of Air Jump or Air Dash before landing.
Become immune to bullets.
When below 50% health, gain additional Bullet Resist.
Teleport straight ahead, gaining Bullet Resist.
Whenever you score an assist or kill, gain extra health, sprint, ability range and passive soul generation. This effect stacks and persists through death.
Grants Fire Rate and Spirit Resistance but Silences you and disables stamina usage and regeneration.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Reduces the Cooldown of your abilities.
Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
Increases the duration of your abilities and items.
Apply a Stun after 2s. Stun duration is increased against airborne targets.
Increases the target's gravity for the duration of the stun.
Increases the range and effect radius of your abilities and items.
Disarms enemy target and reduces their Bullet Resist.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Heal and gain bonus Movement Speed for a short duration when you cast an ability.
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.
Silence does not interrupt channeling abilities.
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Your bullets reduce the target's outgoing spirit damage.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.
Landing a Headshot on Heroes will reduce their Bullet and Spirit Resist and applies Healing Reduction.
Gain bonus Fire Rate, Spirit Power and Ability Duration by charging up when shooting enemy heroes.
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
While you are below 50% health, you gain stat bonuses.
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
The next instance of high spirit damage you take is significantly reduced.
Enemies that shoot you have their Fire Rate slowed.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
When you would take lethal damage, instead become temporarily death immune and remove all non-stun debuffs.
While death immune, you deal reduced damage and have reduced healing.
Applying
heal to yourself or an ally grants the target
bonus fire rate and
bonus move speed.
Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.
Reduces the Cooldown of your abilities and items.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.
This effect can only trigger once per target per ultimate.
Mystic Slow effects
